I like to sculpt and make 3-dimensional objects, I always have.
Art that occupies volume within space is amazing. As you journey around the object you experience it in a way that is unique to you; things like your height, your depth perception, and the way the light falls, all contribute to how you perceive it.
Through a variety of sculpting techniques, I use the softness of shapes and the harshness of lines to capture a moment in time. Whether it be traditional clay sculpting and casting or the progressive modern experience of sculpting in virtual reality and printing, my final goal is to make a piece of art that the viewer will want to explore with their eyes and fight the urge to reach out and touch with their hands. I grew up on 70's and 80's TV shows and Movies, where everything was "practical", not a CGI shot to be seen. How can I do that? I wondered. I went to Art College to figure things out and after 2 years of drawing, painting, and sculpting I decided "making" is what I was good at so went to another college to study Model Making and Design. While there I built up my portfolio and got freelance work building props and models for TV commercials, stage shows, exhibitions and the like.
I still work in the movie and TV industry, but now in computer animation. In my spare time, I continue to make "physical" things, here's a list of some of the things I've made over the years: